Dor, Human Fighter (Brawler)

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Dor Brown was a simple man -- not stupid by any means, but not complicated, either. He grew up in the streets of Wroat, poor but big and strong. His weakness was always his loyalty to friends and family -- especially given the choices those friends led him into.

As a teenager, he was led by friends into street crime of various flavors. He was never really interested in the crime itself, but fought long and hard to defend his friends, until that finally landed him in a Brelish prison after he dashed a constable's brains out on the cobbles of the street.

When he reached the age of 17, he was granted a pardon in exchange for joining the military, where he fell in with another young solider named Engar. Engar was an amoral schemer who proved to be a talented squad leader, but couldn't be trusted to make the "right" decisions, and he was never a great fit in the army. Engar was encouraged to muster out after a long campaign that included some embarrassing atrocities, and Dor followed him out of loyalty.

Engar and Dor, and a few others, quickly landed a position with the Red Brigade, a Deneith House mercenary company. The Brigade found on several fronts, wherever the price was highest. They saw a lot of action in Cyre, and saw some terrifying things on the day of Mourning.

After the war ended, the brigade lost it's support from House Deneith (who had barely tolerated the questionable practices of the company, largely influeced by Engar). Engar, Dor, and a few other loyal companions set up shop as merchants and smugglers.

Eventually, Engar and his gang came to the attention of Korvi and his organizaton. Korvi learned quickly that Engar could only be used for a certain type of mission, where a certain amount of collateral damage could be tolerated.

Two months ago, Korvi asked Engar to take on such a task -- to deal with a tribe of goblins that were raiding along a trade route. Engar, Dor, and several others rounded up some goblins, questioned them, traced them back to greywall, where they turned out to be working in the employ of House Orien -- specifically Linas il'Demaras, a wealthy young dragonmarked bravo trying to make a name for himself in house politics.

Engar was not able to find a more discrete solution to the il'Demaras problem, so a bloodly street battle took place -- strikingly destructive, even for Greywall. In the end, Engar was killed despite Dor's herculean efforts to protect his friend and leader. Dor managed to kill the Orien agents responsible, but il'Demaras escaped and returned to Sharn.

Dor returned to Korvi with Engar's body and the news that the mission had been a partial success. Since then, Dor has been adrift, frequently a wet, sloppy drunk mourning the loss of his one true friend in the world.

Korvi sees potential in Dor -- he's certainly a resourceful, fearsome fighter, and his loyalty is as true as any blade. But Dor has never stood on his own -- he's always been the agent of others, and it's not clear whether he can be his own man or if he will simply follow the lead of the next person to befriend him.

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Dor has returned to Korvi's service after being rescued from Syssarus Nall.  Nall had a few weeks to work on Dor, and while he was distracted by other things, he did make time to torture and question Dor at length. 

It was not all torture.  Dor lived in a miasma of pain, and his memory of those days and weeks is fractured and murky, but he believes that Nall performed some sort of ritual on him, and a ring of odd scars that might be symbols of some arcane nature have been carved into his chest.  To date, Korvi's arcanists have not been able to determine the nature of those symbols, and do not detect lingering power there, but Dor mistrusts those results. 

The return of Engar is troubling for Dor as well.  Dor naturally finds that he still slides right into a subordinate role with Engar out of habit and inclination, but in quiet moments Dor's feelings about Engar swing on a pendulum between confusion that he can be here at all (Dor was sure he was dead) and debilitating guilt for having left his best friend for dead.  Engar's jibes usually twist Dor in a knot.